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Welcome to the Scarred Lands' very own wiki! Here, you can find information on just about every in-character aspect of the game, from your favourite heroes to the very worst villains. If you're new to the deep and varied background of Scarred Lands, then plough in and get learning! If you're a grizzled veteran of our many linears, then get editing and adding to this ever-expanding player resource.


SCARRED LANDS NEWS
14/3/2010: And the term comes to an end with Howitz's soul trapped in a gem and 'Tim' revealed as the mastermind (or the mind, at least) behind all the chaos. (Hands up if you were surprised.) What does this mean for Rodinia? Will the Judgites and their companions spread the news of the latest supernatural threat to raise its fell head? Or will Tim's plan of gaining ultimate power at the cost of all civilisation be realised? Come along next term, and protect the world from devastation! (Meowth, that's right...)


Did you know... eleanor1.jpgSir Gawaine stands ready to lead his party to combat, should the need arise.
... that Lord Tarquin B'stard invented quicksilver bullets after samples from demonic spawning pits were salvaged by an adventuring party?
... that Amir Rais was slain by the unveiled Ragath during the destruction of Viskonyx?
... that the Bandit Queen Salacia of Eim was previously known as Sally, and that her reign was never recognised until after a troupe of adventurers had sworn allegiance to her?
wraith1.jpg Wraiths are silent and tenacious shadow creatures with an enmity towards all living mortals. Their deathly robes strike fear into even seasoned adventurers, for an unskilled warrior can strike at it and meet with nothing but air. Wraiths however have no such restriction and can quickly tear through an unprepared group of adventurers even when vastly outnumbered. Unlike zombies and skeletons, wraiths have never been mortal, and are the very essence of the shadow realm, drawn forth and given shape by their necromancer. Wraiths are easily identifiable by their long black robes which taper into nothingness at the ends, giving no accurate impression of whether the beings walk as humans do or hover over the ground. When they manifest in the mortal realm they generally carry two-handed weapons, most often swords. Wraiths have no faces, a truth that adds to their unnerving, inhuman nature.

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